#include "Character.h"


Character::Character(Real id, String charType, SceneManager* sceneMgr)
	: mId(id)
	, mCharType(charType)
	, mSceneMgr(sceneMgr)
	, mBaseAnimation(AnimNone)
{
}


Character::~Character(void)
{
}


void Character::setupBody()
{
	// add the character 
	mEntity = mSceneMgr->createEntity("Robot", "Testcharacter.mesh"); 
	mEntityNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("RobotNode"); 
	mEntityNode->attachObject(mEntity); 
	
}
void Character::setupAnimation()
{

}
void Character::update(Real deltaTime)
{
	printf("Character");
}